Accessing Plug-ins in FMOD StudioĪ plug-in must be built as a 32-bit dynamic linked library and placed in the plug-ins folder specified in FMOD Studio's Preferences dialog under the Plug-ins tab. It is recommended you follow along with our examples found in api/lowlevel/examples/plugins as they are fully implemented working effects you can use or base your code on. This document describes how to create plug-ins and make them available to FMOD Studio and the game. By placing plug-ins in FMOD Studio's plug-ins folder, these can be added to tracks or buses, modulated and automated by game parameters just like built-in effect and sound modules. ![]() Game studios and third-party developers can augment FMOD Studio's built-in suite of effect and sound modules by creating their own plug-ins. Firelight Technologies FMOD Studio API FMOD Studio Plug-in SDK Introduction
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