In addition to the gameplay and design changes in Dracula X, the audio had to be configured to make use of the Super Nintendo’s sound hardware. Levels were redesigned, certain pathways were altered, cutscenes were removed, and the unlockable second character became a non-playable character to be rescued. Titled Castlevania: Dracula X, this game featured similar graphics and level design to Rondo, but technological differences between the PC Engine and the Super Nintendo led to some drastic changes between the games. Two years later, Konami would release an alternate version of Rondo of Blood to the Super Nintendo. This meant that the game’s soundtrack could feature CD-level sampling along with the PC Engine’s onboard soundchip, leading to higher musical quality in songs like Opposing Bloodlines: In addition to the changes in gameplay, Rondo of Blood was the first Castlevania title to make use of Red Book Audio. This game was a massive upgrade from previous entries in the series featuring anime-style cutscenes, hidden and branching level pathways, multiple endings, and an unlockable second character. ![]() ![]() ![]() This year, we will take a look at another song from the Castlevania series that made its debut in two very different versions of a particular title.Ĭastlevania: Rondo of Blood was released on the PC Engine Super CD-ROM² System in Japan in October of 1993. In the past, we used the Prelude track from Castlevania III to highlight the differences in audio and sound chips between the Famicom and the Nintendo Entertainment System.
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